In the area of childhood attention-deficit hyperactivity disorder, there is an urgent need for new, innovative, and child-focused treatments. A computerized executive functioning training with game elements aimed at enhancing self-control was developed. The first results are promising, and the next steps involve replication with larger samples, evaluating transfer of training effects to daily life, and enhancing motivation through more gaming elements
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...
Background: Attention deficit hyperactivity disorder (ADHD) is one of the most common mental disorde...
This study examines how serious games may be designed and developed to contain engaging working memo...
This study examined the benefits of adding game elements to standard computerized working memory (WM...
Executive functions (EFs) training interventions aimed at ADHD-symptom reduction have yielded mixed ...
Executive Function (EF) is a set of cognitive processes that regulate thoughts/actions/behaviours in...
With the rise of technology, the sophistication of video games is rising. Not only restricted to the...
Executive functions (EFs) training interventions aimed at ADHD-symptom reduction have yielded mixed ...
In childhood and adolescence Attention Deficit Hyperactivity Disorder (ADHD) is one of the most freq...
The need for engaging treatment approaches within mental health care has led to the application of g...
The need for engaging treatment approaches within mental health care has led to the application of g...
Attention deficit hyperactivity disorder (ADHD) symptoms can be difficult to treat. We previously re...
INTRODUCTION: Executive functions (EFs) training interventions aimed at ADHD-symptom reduction have ...
Objective: This pilot study tested the short- and long-term efficacy (9 weeks follow-up) of an execu...
There are nearly 10 percent of the global population that are diagnosed with Attention Deficit Hyper...
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...
Background: Attention deficit hyperactivity disorder (ADHD) is one of the most common mental disorde...
This study examines how serious games may be designed and developed to contain engaging working memo...
This study examined the benefits of adding game elements to standard computerized working memory (WM...
Executive functions (EFs) training interventions aimed at ADHD-symptom reduction have yielded mixed ...
Executive Function (EF) is a set of cognitive processes that regulate thoughts/actions/behaviours in...
With the rise of technology, the sophistication of video games is rising. Not only restricted to the...
Executive functions (EFs) training interventions aimed at ADHD-symptom reduction have yielded mixed ...
In childhood and adolescence Attention Deficit Hyperactivity Disorder (ADHD) is one of the most freq...
The need for engaging treatment approaches within mental health care has led to the application of g...
The need for engaging treatment approaches within mental health care has led to the application of g...
Attention deficit hyperactivity disorder (ADHD) symptoms can be difficult to treat. We previously re...
INTRODUCTION: Executive functions (EFs) training interventions aimed at ADHD-symptom reduction have ...
Objective: This pilot study tested the short- and long-term efficacy (9 weeks follow-up) of an execu...
There are nearly 10 percent of the global population that are diagnosed with Attention Deficit Hyper...
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...
Background: Attention deficit hyperactivity disorder (ADHD) is one of the most common mental disorde...
This study examines how serious games may be designed and developed to contain engaging working memo...